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JAKE CAMPBELL
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Journal Part 7
Journal Part 6
Journal Part 5
Archive
February 2017
(2)
2 posts
January 2017
(5)
5 posts
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Journal Part 5
I implemented the first encounter as I planned, stamina is used as a resource and encourages the player to be more reserved, and not spam...
Journal Part 4
I animated the lava and added a bubble particle effect, the alpha changes over it's lifetime which adds a fade effect. This adds much...
Journal Part 3
Now I started to develop the level itself, thinking about it's design, experimenting with the particle systems in Unreal 4 and...
Journal Part 2
I continued to make temple themed sprites, ranging from gems, skulls to patterned hoops. Patterns were often used as decorations by...
Journal Part 1
As soon as we started the project I spent a while thinking about which theme should run through my game, at the time we were discussing...
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